er2.03 bata 12/08/05



;good set

;*********	Terrain Expansion Temperate Iso Control File	**********





;

; General section.

;

; RampBase

;  Number of tile set that includes all the ramp types

;

; MMRampBase

;  Number of tile set that has the marble madness mode ramps

;

; ClearTile

;  Number of tile set to use for clear terrain

;

; RoughTile

;  Number of tile set that has the rough terrain

;

; ClearToRoughLAT

;  Tile set that has the 16 tiles for the clear/rough LAT system

;

; HeightBase

;  First tile of marble madness height tiles

;

; BlackTile

;  Black tile used when rendering non-existent cells

;

; BridgeSet

;  Tile set that contains bridge edges

;

; BridgeTopLeft1

; BridgeTopLeft2

; BridgeBottomRight1

; BridgeBottomRight2

; BridgeTopRight1

; BridgeTopRight2

; BridgeBottomLeft1

; BridgeBottomLeft2

; BridgeMiddle1

; BridgeMiddle2

;  Tiles in bridge set to search for when fixing up bridges

;  Note the Genral section is for connecting tiles to game code and for RMG to make maps.

;



[General]

RampBase = 9

RampSmooth = 43

MMRampBase = 7

ClearTile = 0

RoughTile = 13

ClearToRoughLat = 14

SandTile = 33

ClearToSandLat = 34

GreenTile = 41

ClearToGreenLat = 42

PaveTile = 46

MiscPaveTile = 38

ClearToPaveLat = 39

HeightBase = 52

BlackTile = 6

CliffSet = 10

ShorePieces = 12

WaterSet = 21

Ice1Set = 31

Ice2Set = 32

IceShoreSet = 32

BridgeSet = 19

WoodBridgeSet = 80

;TrainBridgeSet = 104;train bridge is disabled It can be enabled by removing ; the tile set will be shiped with TX

SlopeSetPieces = 25

SlopeSetPieces2 = 26

MonorailSlopes = 86 ;48

Tunnels = 53

TrackTunnels = 92 ;55

DirtTunnels = 87 ;72

DirtTrackTunnels = 73

WaterfallEast = 49

WaterfallWest = 51

WaterfallNorth = 50

WaterfallSouth = 30

CliffRamps = 25

PavedRoads = 20

PavedRoadEnds = 36

Medians = 40

RoughGround=35

DirtRoadJunction = 17

DirtRoadCurve = 16

DirtRoadStraight = 18

BridgeTopLeft1 = 1

BridgeTopLeft2 = 2

BridgeBottomRight1 = 3

BridgeBottomRight2 = 3

BridgeTopRight1 = 4

BridgeTopRight2 = 5

BridgeBottomLeft1 = 6

BridgeBottomLeft2 = 6

BridgeMiddle1 = 7

BridgeMiddle2 = 12

DestroyableCliffs = 103 ;56

WaterCliffs = 15

WaterCaves = 57

PavedRoadSlopes = 47

DirtRoadSlopes = 23

WaterBridge = 76



;

; TS Will scan through this file when loading up a theater and read in the

; isometric tile files specified.

;

; [TileSetnnnn]

;  This is the tile set section header. TS will loop through from TileSet0000

;  upwards until it finds a set that hasnt been specified.

;

; SetName

;  The name of the set as it will appear in the editor.

;

; FileName

;  The base file name of each file in the set. The files in a set must all

;  have the same basic name with a 2 digit id number appended. For example

;  cliff01.tem, cliff02.tem, cliff03.tem. The 2 digit number starts at 01

;  not 00.

;

; TilesInSet

;  The number of files comprising the set. There is a practical limit of

;  99 due to the 2 digit file name suffix.

;

; LastTilesInSet

;  The number of tiles which the set used to have. This tells the

;  game that the number of tiles in the set has changed and it should fix up

;  the tile numbers when a map is loaded. If the map is then saved again,

;  it will be saved with the correct tile numbers. This value should only

;  be used to load up maps, convert the tile numbers, then save the maps

;  out again. Then the LastTilesInSet entry should be removed or the newly

;  fixed up maps will not load correctly.

;

; MarbleMadness

;  The section number of the tile set to use for these tiles when in

;  marble madness mode.

;

; NonMarbleMadness

;  For marble madness tiles, this is the tile set to use when not in

;  marble madness mode.

;

; Morphable

;  Can this tile set be modified using the raise/lower ground function?

;

; ShadowCaster

;  Do the tiles in this set cast shadows (cliff pieces)

;

; ToTemperateTheater

;  The equivilent tile section in the temperate theater

;

; ToSnowTheater

;  The equivilent tile section in the snow theater

;

; LowRadarColor

;	What color to show on the radar for this set at the lowest height

;

; HighRadarColor

;	What color to show on the radar for this set at the highest height

;

; AllowToPlace

;	Should this tile be visible in the placement dialogue (def = true)?

;

; RequiredForRMG

;       Used for Random map generator (Tem and Snow 



only)

;

; AllowTiberium

;       Allows tiberium/gold to grow and be placed on this tile.

;

; AllowBurrowing

;       Burrowing units can come up from these tile

;





; Blank tile for filling in holes.

;

[TileSet0000]

SetName = Lat Grass

FileName = Clear

TilesInSet = 1

Morphable = true

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0

RequiredForRMG = true

AllowBurrowing = true

AllowTiberium = true



;

; A few buildings

;

[TileSet0001]

SetName = Misc Buildings

FileName = blank

TilesInSet = 0

;LastTilesInSet = 3

;FileName = Bld

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0

AllowToPlace=no

AllowBurrowing=false



;

; Some basic flat tiles

;

[TileSet0002]

SetName = Clear

FileName = blank

TilesInSet = 0

;LastTilesInSet = 4

;FileName = Snow

Morphable = true

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0

AllowToPlace=no

RequiredForRMG = true

AllowTiberium = true



;

; A couple of old cliff pieces (not used)

;

[TileSet0003]

SetName = Cliff Pieces

FileName = blank

TilesInSet = 0

;LastTilesInSet = 2

;FileName = clif

AllowToPlace=no

AllowBurrowing=false



;

; A large ice flow.

;

[TileSet0004]

SetName = Ice Flow

FileName = blank

TilesInSet = 0

;LastTilesInSet = 1

;FileName = flow

AllowToPlace=no

AllowBurrowing=false



;

; A nice little house.

;

[TileSet0005]

SetName = House

FileName = blank

TilesInSet = 0

;LastTilesInSet = 1

;FileName = house

AllowToPlace=no

AllowBurrowing=false



;

; Blank tile used for filling areas with no cell data.

;

[TileSet0006]

SetName = Blank

FileName = blank

TilesInSet = 1

Morphable = true

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0

AllowToPlace=no

AllowBurrowing=false

RequiredForRMG = true

AllowTiberium = true



;

; Marble madness mode ramp pieces.

;

[TileSet0007]

SetName = ZMM Ramps

FileName = mslop

TilesInSet = 20

NonMarbleMadness = 9

Morphable = true

;;LastTilesInSet = 16

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0

AllowTiberium = true



;

; Height pieces for marble madness mode.

;

; Obsolete. Replaced with HITE01 - HITE10

;

[TileSet0008]

SetName = Obsolete Height Pieces

FileName = hyte

TilesInSet = 7

Morphable = true

AllowToPlace=no

AllowTiberium = true



;

; Misc theater ramps

;

[TileSet0009]

SetName = Grass Ramps

FileName = slope

TilesInSet = 20

MarbleMadness = 7

Morphable = true

;;LastTilesInSet = 16

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0

RequiredForRMG = true

AllowTiberium = true



;

; Cliff set.

;

[TileSet0010]

SetName = Grass Cliffs

FileName = Cliff

TilesInSet = 40

MarbleMadness = 22

LowRadarColor = 90,65,0

HighRadarColor = 110,80,0

AllowBurrowing=false

RequiredForRMG = true



;

; Civilian buildings

;

[TileSet0011]

SetName = Civilian Buildings

FileName = blank

TilesInSet = 0

;LastTilesInSet = 8

;FileName = Civ

AllowToPlace=no

AllowBurrowing=false



;

; Shore pieces

;

[TileSet0012]

SetName = Sand Shorelines

FileName = Shore

TilesInSet = 42

LowRadarColor = 30,30,40

HighRadarColor = 30,30,40

MarbleMadness = 61

AllowBurrowing=false

RequiredForRMG = true



;

;

[TileSet0013]

SetName = LAT Dark Grass

FileName = Ruff

TilesInSet = 1

Morphable = true

LowRadarColor = 70,40,0

HighRadarColor = 80,45,0

RequiredForRMG = true

AllowTiberium = true



;

;

[TileSet0014]

SetName = LAT Dark Grass Transitions

FileName = clat

TilesInSet = 16

Morphable = true

LowRadarColor = 80,45,0

HighRadarColor = 100,60,0

AllowToPlace=no

RequiredForRMG = true

AllowTiberium = true



;

; Cliff pieces that meet water pieces

;

[TileSet0015]

SetName = Grass Water Cliffs

FileName = WCliff

TilesInSet = 28

LowRadarColor = 90,65,0

HighRadarColor = 110,80,0

MarbleMadness=67

AllowBurrowing=false



;

; Dirt roads. Corner pieces.

;

[TileSet0016]

SetName = Grass DirtRoad Bends

FileName = Droadc

TilesInSet = 24

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

MarbleMadness = 58

RequiredForRMG = true

AllowTiberium = true



;

; Dirt roads. Junctions.

;

[TileSet0017]

SetName = Grass DirtRoad Junctions

FileName = Droadj

TilesInSet = 11

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

MarbleMadness = 59

RequiredForRMG = true

AllowTiberium = true



;

; Dirt roads. Straights.

;

[TileSet0018]

SetName = Grass DirtRoads

FileName = Droads

TilesInSet = 66

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

MarbleMadness = 60

RequiredForRMG = true

AllowTiberium = true



;

; Bridge sections.

;

[TileSet0019]

SetName = Grass Bridges

FileName = Ovrps

TilesInSet = 16

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

AllowBurrowing=false



;

; Paved roads.

;

[TileSet0020]

SetName = Highway Roads

FileName = Proad

TilesInSet = 21

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

AllowBurrowing=false

RequiredForRMG = true

AllowTiberium = true



;

; Just icy water.

;

[TileSet0021]

SetName = Water

FileName = Water

TilesInSet = 14

LowRadarColor = 10,10,30

HighRadarColor = 10,10,50

MarbleMadness=69

AllowBurrowing=false

RequiredForRMG = true



;

; Cliff set.

;

[TileSet0022]

SetName = ZMM Cliff Set

FileName = Mclif

TilesInSet = 40

NonMarbleMadness = 10

LowRadarColor = 90,65,0

HighRadarColor = 110,80,0

AllowBurrowing=false



;

; Dirt road slopes

;

[TileSet0023]

SetName = Grass DirtRoad Ramps

FileName = DRSLPE

TilesInSet = 8

MarbleMadness = 24

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

RequiredForRMG = true

AllowTiberium = true



;

; Marble Madness dirt road slopes

;

[TileSet0024]

SetName = ZMM Dirt Road Slopes

FileName = MDRSLP

TilesInSet = 8

NonMarbleMadness = 23

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

AllowTiberium = true



;

; Slope set pieces

;

[TileSet0025]

SetName = Grass Slopes

FileName = RAMP

TilesInSet = 10

MarbleMadness = 26

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0

RequiredForRMG = true



;

; Slope set pieces - Marble Madness version

;

[TileSet0026]

SetName = ZSlope Set Pieces

FileName = MRAM

TilesInSet = 10

NonMarbleMadness = 25

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0



;

; A dead oil tanker

;

[TileSet0027]

SetName = Dead Oil Tanker

FileName = blank

TilesInSet = 0

;LastTilesInSet = 1

;FileName = TANKER

AllowToPlace=no

AllowBurrowing=false



;

; Some ruins

;

[TileSet0028]

SetName = Ruins

FileName = blank

TilesInSet = 0

;LastTilesInSet = 1

;FileName = RUIN

AllowToPlace=no

AllowBurrowing=false



;

; Height pieces for marble madness mode

;

[TileSet0029]

SetName = New MM Height Pieces

FileName = hyte

TilesInSet = 10

Morphable = true

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0

AllowToPlace=no

AllowTiberium = true



;

; Waterfalls.

;

[TileSet0030]

SetName = Grass Waterfalls A

FileName = W-a-

TilesInSet = 4

LowRadarColor = 128,128,192

HighRadarColor = 192,192,255

MarbleMadness=62

AllowBurrowing=false

RequiredForRMG = true



[TileSet0031]

SetName = Ground 01

FileName = blank

TilesInSet = 0

;LastTilesInSet = 48

;FileName = Des01

LowRadarColor = 10,80,80

HighRadarColor = 10,128,128

AllowToPlace=no

AllowTiberium = true



[TileSet0032]

SetName = Ground 02

FileName = blank

TilesInSet = 0

;LastTilesInSet = 48

;FileName = Des02

LowRadarColor = 10,90,90

HighRadarColor = 10,128,128

AllowToPlace=no

AllowTiberium = true





[TileSet0033]

SetName = LAT Rough Grass

FileName = Sandy

TilesInSet = 1

;Morphable = true

LowRadarColor = 10,90,90

HighRadarColor = 10,128,128

ToSnowTheater=62

RequiredForRMG = true

AllowTiberium = true



;

; L.A.T. system for connecting sandy and normal terrain

;

[TileSet0034]

SetName = LAT Rough Grass Transitions

FileName = dlat

TilesInSet = 16

;Morphable = true

LowRadarColor = 50,90,90

HighRadarColor = 70,128,128

AllowToPlace=no

ToSnowTheater=63

RequiredForRMG = true

AllowTiberium = true



[TileSet0035]

SetName = Farm Crops

FileName = Rough

TilesInSet = 10

Morphable = false

ToSnowTheater = 40

LowRadarColor = 80,60,0

HighRadarColor = 110,80,0

RequiredForRMG = true



[TileSet0036]

SetName = Highway Road Ends

FileName = p_end

TilesInSet = 4

ToSnowTheater = 38

Morphable = false

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

AllowBurrowing=false

RequiredForRMG = true



[TileSet0037]

SetName = TrainBridges

FileName = blank

TilesInSet = 0

;LastTilesInSet = 16

;FileName = Tovrps

Morphable = false

LowRadarColor = 92,92,92

AllowToPlace=no

HighRadarColor = 92,92,92

AllowBurrowing=false



[TileSet0038]

SetName = Pavement Bits

FileName = Pave

TilesInSet = 14

Morphable = false

LowRadarColor = 128,128,128

HighRadarColor = 128,128,128

;AllowBurrowing=false;djb

RequiredForRMG = true

ToSnowTheater = 69

;

; L.A.T. system for connecting pavement and normal terrain

;

[TileSet0039]

SetName = LAT Pavement Transitions

FileName = plat

TilesInSet = 16

Morphable = false

LowRadarColor = 110,80,40

HighRadarColor = 150,100,65

AllowToPlace=no

;AllowBurrowing=false;djb

RequiredForRMG = true

ToSnowTheater=70



[TileSet0040]

SetName = Highway Road Bits

FileName = proadc

TilesInSet = 14

Morphable = false

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

AllowBurrowing=false

RequiredForRMG = true

ToSnowTheater = 71



[TileSet0041]

SetName = LAT Sand

FileName = Green

TilesInSet = 1

;Morphable = true

LowRadarColor = 10,100,10

HighRadarColor = 10,120,10

ToSnowTheater=64

RequiredForRMG = true

AllowTiberium = true



;

; L.A.T. system for connecting green and normal terrain

;

[TileSet0042]

SetName = LAT Sand Transitions

FileName = glat

TilesInSet = 16

;Morphable = true

LowRadarColor = 40,90,0

HighRadarColor = 80,110,0

AllowToPlace=no

ToSnowTheater=65

RequiredForRMG = true

AllowTiberium = true



[TileSet0043]

SetName = Ramp edge fixup

FileName = Rmpfx

TilesInSet = 12

Morphable = true

MarbleMadness = 44

ToSnowTheater = 41

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0

RequiredForRMG = true

AllowTiberium = true





[TileSet0044]

SetName = Ramp edge fixup - Marble Madness

FileName = Mrmfx

TilesInSet = 12

Morphable = true

NonMarbleMadness = 43

ToSnowTheater = 42

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0

AllowTiberium = true



[TileSet0045]

SetName = Water slopes

FileName = blank

TilesInSet = 0

;LastTilesInSet = 4

;FileName = WSLOPE

Morphable = no

ToSnowTheater = 43

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0

MarbleMadness=68

AllowBurrowing=false



[TileSet0046]

SetName = LAT Pavement

FileName = Pvclr

TilesInSet=1

Morphable=no

LowRadarColor = 128,128,128

HighRadarColor = 128,128,128

;AllowBurrowing=false

RequiredForRMG = true

ToSnowTheater=68



[TileSet0047]

SetName = Highway Road Ramps

FileName = Prslpe

TilesInSet = 4

Morphable = no

ToSnowTheater = 44

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

AllowBurrowing=false



[TileSet0048]

SetName = Monorail Slopes

FileName = blank

TilesInSet = 0

;LastTilesInSet = 4

;FileName = Tslope

Morphable = no

MarbleMadness = 7

ToSnowTheater = 45

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

AllowToPlace=no

AllowBurrowing=false



[TileSet0049]

SetName = Grass Waterfalls B

FileName = W-b-

TilesInSet = 4

ToSnowTheater = 35

LowRadarColor = 128,128,192

HighRadarColor = 192,192,255

MarbleMadness=63

AllowBurrowing=false

RequiredForRMG = true



[TileSet0050]

SetName = Grass Waterfalls C

FileName = W-c-

TilesInSet = 4

ToSnowTheater = 36

LowRadarColor = 128,128,192

HighRadarColor = 192,192,255

MarbleMadness=64

AllowBurrowing=false

RequiredForRMG = true



[TileSet0051]

SetName = Grass Waterfalls D

FileName = W-d-

TilesInSet = 4

ToSnowTheater = 37

LowRadarColor = 128,128,192

HighRadarColor = 192,192,255

MarbleMadness=65

AllowBurrowing=false

RequiredForRMG = true



[TileSet0052]

SetName = Newest MM Height

FileName = hyte

TilesInSet = 15

Morphable = true

LowRadarColor=150,150,192

HighRadarColor=200,200,255

AllowToPlace=no

AllowBurrowing=false

AllowTiberium = true



[TileSet0053]

SetName = Grass Road Tunnels

FileName = tunnel

TilesInSet = 4

Morphable = false

MarbleMadness=84

LowRadarColor=150,150,192

HighRadarColor=200,200,255

ToSnowTheater=47

AllowBurrowing=false



[TileSet0054]

SetName = Grass Tunnel Sides

FileName = tunnex

TilesInSet = 2

Morphable = false

MarbleMadness=85

LowRadarColor=150,150,192

HighRadarColor=200,200,255

ToSnowTheater=48

AllowBurrowing=false



[TileSet0055]

SetName = TrackTunnel Floor

FileName = blank

TilesInSet = 0

;LastTilesInSet = 4

;FileName = tunnet

Morphable = false

LowRadarColor=150,150,192

HighRadarColor=200,200,255

AllowToPlace=no

ToSnowTheater=49

AllowBurrowing=false



[TileSet0056]

SetName = Grass Rubble Cliffs

FileName = dcliff

TilesInSet = 2

Morphable = false

LowRadarColor = 90,65,0

HighRadarColor = 110,80,0

ToSnowTheater=61

AllowBurrowing=false



[TileSet0057]

SetName = Grass Water Caves A

FileName = Wcave

TilesInSet = 4

;LastTilesInSet = 8

Morphable = false

LowRadarColor = 90,65,0

HighRadarColor = 110,80,0

MarbleMadness=66

AllowBurrowing=false



;

; Dirt roads. Corner pieces. Marble Madness version.

;

[TileSet0058]

SetName = ZMM Bendy Dirt Roads

FileName = MDrodc

TilesInSet = 24

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

NonMarbleMadness = 16

ToSnowTheater = 50

AllowTiberium = true



;

; Dirt roads. Junctions.  Marble Madness version.

;

[TileSet0059]

SetName = ZMM Dirt Road Junctions

FileName = MDrodj

TilesInSet = 11

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

NonMarbleMadness = 17

ToSnowTheater = 51

AllowTiberium = true



;

; Dirt roads. Straights.  Marble Madness version.

;

[TileSet0060]

SetName = ZMM Straight Dirt Roads

FileName = MDrods

TilesInSet = 66

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

NonMarbleMadness = 18

ToSnowTheater = 52

AllowTiberium = true



;

; Shore pieces. Marble madness version.

;

[TileSet0061]

SetName = ZMM Shore Pieces

FileName = MShore

TilesInSet = 42

LowRadarColor = 30,30,40

HighRadarColor = 30,30,40

NonMarbleMadness = 12

AllowBurrowing=false



;

; Waterfalls. MM.

;

[TileSet0062]

SetName = ZMM Waterfalls

FileName = MWa-

TilesInSet = 4

LowRadarColor = 128,128,192

HighRadarColor = 192,192,255

NonMarbleMadness=30

ToSnowTheater = 54

AllowBurrowing=false



[TileSet0063]

SetName = ZMM Waterfalls-B

FileName = MWb-

TilesInSet = 4

LowRadarColor = 128,128,192

HighRadarColor = 192,192,255

NonMarbleMadness=49

ToSnowTheater = 55

AllowBurrowing=false



[TileSet0064]

SetName = ZMM Waterfalls-C

FileName = MWc-

TilesInSet = 4

LowRadarColor = 128,128,192

HighRadarColor = 192,192,255

NonMarbleMadness=50

ToSnowTheater = 56

AllowBurrowing=false



[TileSet0065]

SetName = ZMM Waterfalls-D

FileName = MWd-

TilesInSet = 4

LowRadarColor = 128,128,192

HighRadarColor = 192,192,255

NonMarbleMadness=51

ToSnowTheater = 57

AllowBurrowing=false



[TileSet0066]

SetName = ZMM Water Caves

FileName = MWcave

TilesInSet = 4

;LastTilesInSet = 8

Morphable = false

LowRadarColor = 90,65,0

HighRadarColor = 110,80,0

NonMarbleMadness=57

AllowBurrowing=false



;

; MM Cliff pieces that meet water pieces

;

[TileSet0067]

SetName = ZMMCliff/Water pieces

FileName = MWClif

TilesInSet = 28

LowRadarColor = 90,65,0

HighRadarColor = 110,80,0

NonMarbleMadness=15

ToSnowTheater=58

AllowBurrowing=false



[TileSet0068]

SetName = ZMM Water slopes

FileName = blank

TilesInSet = 0

;LastTilesInSet = 4

;FileName = MWSLOP

Morphable = no

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0

NonMarbleMadness=45

ToSnowTheater = 59

AllowBurrowing=false



;

; Just icy water.

;

[TileSet0069]

SetName = ZMM Water

FileName = MWater

TilesInSet = 14

LowRadarColor = 10,10,30

HighRadarColor = 10,10,50

NonMarbleMadness=21

ToSnowTheater=60

AllowBurrowing=false





[TileSet0070]

SetName = Scrin Wreckage

FileName = blank

TilesInSet = 0

;LastTilesInSet = 6

;FileName = Scrin

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

MarbleMadness=71

AllowToPlace=no

AllowBurrowing=false



[TileSet0071]

SetName = MM Scrin Wreckage

FileName = blank

TilesInSet = 0

;LastTilesInSet = 6

;FileName = MScrin

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

NonMarbleMadness=70

AllowToPlace=no

AllowBurrowing=false



[TileSet0072]

SetName = DirtTrackTunnel Floor

FileName = blank

TilesInSet = 0

;LastTilesInSet = 4

;FileName = dtunnt

Morphable = false

LowRadarColor=150,150,192

HighRadarColor=200,200,255

AllowToPlace=no

ToSnowTheater=66

AllowBurrowing=false



[TileSet0073]

SetName = Grass DirtTunnel Floor

FileName = dtunn

TilesInSet = 4

Morphable = false

MarbleMadness=84

LowRadarColor=150,150,192

HighRadarColor=200,200,255

ToSnowTheater=67

AllowBurrowing=false



[TileSet0074]

SetName = Sand (beach)

FileName = Green

TilesInSet = 1

;Morphable = true

LowRadarColor = 10,100,10

HighRadarColor = 10,120,10

AllowToPlace=no

ToSnowTheater=64

RequiredForRMG = true

AllowTiberium = true



[TileSet0075]

SetName = Sand (beach) Transitions 

FileName = glat

TilesInSet = 16

;Morphable = true

LowRadarColor = 40,90,0

HighRadarColor = 80,110,0

AllowToPlace=no

ToSnowTheater=65

RequiredForRMG = true

AllowTiberium = true



[TileSet0076]

SetName = Sand Shorelines Bridges

FileName = wbrdge

TilesInSet = 2

Morphable = false

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92



[TileSet0077]

SetName = RA2 rubble farm

FileName = farm

TilesInSet = 8

LowRadarColor = 40,90,0

HighRadarColor = 80,110,0

AllowToPlace=yes



[TileSet0078]

SetName = RA2 rubble mobile

FileName = mobil

TilesInSet = 2

LowRadarColor = 40,90,0

HighRadarColor = 80,110,0

AllowToPlace=yes



[TileSet0079]

SetName = RA2 rubble mexican

FileName = mex

TilesInSet = 5

LowRadarColor = 40,90,0

HighRadarColor = 80,110,0

AllowToPlace=yes



; Bridge sections

[TileSet0080]

SetName = Grass Wood Bridges

FileName = Ovrpsb

TilesInSet = 16

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

AllowBurrowing=false



[TileSet0081]

SetName = Sunkan USS Arizona

FileName = ariz

TilesInSet = 1

LowRadarColor = 40,90,0

HighRadarColor = 80,110,0

AllowToPlace=yes



;*************TERRAIN EXPANSION ADDITIONS START HERE************



[TileSet0082]

SetName = *Pavement Shorelines A*

FileName = pshore

TilesInSet = 8

AllowBurrowing=false



[TileSet0083]

SetName = *Pavement Shorelines B*

FileName = pshora

TilesInSet = 4

AllowBurrowing=false



[TileSet0084]

SetName = ZMM Tunnel Floor

FileName = mtnnl

TilesInSet = 4

Morphable = false

LowRadarColor=150,150,192

HighRadarColor=200,200,255

NonMarbleMadness=53

AllowBurrowing=false



[TileSet0085]

SetName = ZMM Tunnel Side

FileName = mtnnx

TilesInSet = 2

Morphable = false

LowRadarColor=150,150,192

HighRadarColor=200,200,255

NonMarbleMadness=54

AllowBurrowing=false



;*************TERRAIN EXPANSION1.4 ADDITIONS START HERE************



[TileSet0086]

SetName = *Grass Train Ramps*

TilesInSet = 4

FileName = Tslope

Morphable = no

MarbleMadness = 7

ToSnowTheater = 92

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

AllowBurrowing=false

AllowTiberium = true



[TileSet0087]

SetName = *Grass Train Tunnels*

TilesInSet = 4

FileName = dtunnt

Morphable = false

LowRadarColor=150,150,192

HighRadarColor=200,200,255

MarbleMadness=84

ToSnowTheater = 93

AllowBurrowing=false



[TileSet0088]

SetName = *Train Crossings*

TilesInSet = 6

FileName = trcros

Morphable = false

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

ToSnowTheater = 94

AllowBurrowing=false

AllowTiberium = true



[TileSet0089]

SetName = *Train Junctions*

TilesInSet = 12

FileName = ralcrs

Morphable = false

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

ToSnowTheater = 95

AllowBurrowing=false

AllowTiberium = true



[TileSet0090]

SetName = *Train Switch*

TilesInSet = 48

FileName = switch

Morphable = false

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

ToSnowTheater = 96

AllowBurrowing=false

AllowTiberium = true



;DJB Train Bridges don't work:( as of the version 1.4 that sucks



;[TileSet0091]

;SetName = *Train Bridges*

;FileName = tovrps

;TilesInSet = 16

;LowRadarColor = 92,92,92

;HighRadarColor = 92,92,92

;AllowBurrowing=false



[TileSet0091]

SetName = ZMM Water Tunnel Floor

FileName = mwtnnl

TilesInSet = 4

Morphable = false

LowRadarColor=150,150,192

HighRadarColor=200,200,255

NonMarbleMadness=92

AllowBurrowing=false



[TileSet0092]

SetName = *Water Tunnels and others*

FileName = wtunnl

TilesInSet = 72

;TilesInSet = 60

;TilesInSet = 4

Morphable = false

LowRadarColor=150,150,192

HighRadarColor=200,200,255

MarbleMadness=91

AllowBurrowing=false



[TileSet0093]

SetName = *Pavement*

FileName = Pvclr

TilesInSet=1

Morphable=no

LowRadarColor = 128,128,128

HighRadarColor = 128,128,128

;AllowBurrowing=false

AllowTiberium = true



[TileSet0094]

SetName = *Pavement Fixes A*

FileName = plat

TilesInSet = 16

Morphable = false

LowRadarColor = 110,80,40

HighRadarColor = 150,100,65

AllowBurrowing=true

AllowTiberium = true



;************************************************



[TileSet0095]

SetName = *Grass Water Caves B*

FileName = Wcavee

TilesInSet = 4

Morphable = false

LowRadarColor = 90,65,0

HighRadarColor = 110,80,0

MarbleMadness=96

AllowBurrowing=false



[TileSet0096]

SetName = ZMM Water Caves1

FileName = MWcavd

TilesInSet = 4

Morphable = false

LowRadarColor = 90,65,0

HighRadarColor = 110,80,0

NonMarbleMadness=95

AllowBurrowing=false



[TileSet0097]

SetName = *Highway Road Guard Rails*

FileName = grdrl

TilesInSet = 10

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

AllowBurrowing=false

RequiredForRMG = true



[TileSet0098]

SetName = *Track Under Bridges fix*

FileName = btrack

TilesInSet = 15

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

AllowBurrowing=false

MarbleMadness=100

RequiredForRMG = true

AllowTiberium = true



[TileSet0099]

SetName = *Water Tunnel Sides*

FileName = wtunxd

TilesInSet = 2

Morphable = false

LowRadarColor=150,150,192

HighRadarColor=200,200,255

MarbleMadness=101

AllowBurrowing=false



[TileSet0100]

SetName = ZMM Under bridge track

FileName = mbtrack

TilesInSet = 15

Morphable = false

LowRadarColor = 90,65,0

HighRadarColor = 110,80,0

NonMarbleMadness=098

AllowBurrowing=false



[TileSet0101]

SetName = ZMM Water Tunnel Side

FileName = mwtnnx

TilesInSet = 2

Morphable = false

LowRadarColor=150,150,192

HighRadarColor=200,200,255

NonMarbleMadness =99

AllowBurrowing=false



[TileSet0102]

SetName = *Helipad*

FileName = phelad

TilesInSet = 3

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

AllowBurrowing=false

AllowTiberium = true



[TileSet0103]

SetName = *Grass Destroyable Cliffs*

FileName = dcliff

TilesInSet = 2

Morphable = false

LowRadarColor = 90,65,0

HighRadarColor = 110,80,0

ToSnowTheater=61

AllowBurrowing=false



[TileSet0104]

SetName = *TrainBridges*

FileName = Tovrps

TilesInSet = 16

Morphable = false

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

AllowBurrowing=false



;

; Animating tiles

;

[Grass Road Tunnels]

Tile01Anim=TUNTOP01

Tile01XOffset=-60

Tile01YOffset=-46

Tile01AttachesTo=2

Tile01ZAdjust=-10

Tile02Anim=TUNTOP02

Tile02XOffset=60

Tile02YOffset=-46

Tile02AttachesTo=10

Tile02ZAdjust=-10

Tile03Anim=TUNTOP03

Tile03XOffset=0

Tile03YOffset=-15

Tile03AttachesTo=0

Tile03ZAdjust=-50

Tile04Anim=TUNTOP04

Tile04XOffset=0

Tile04YOffset=-15

Tile04AttachesTo=0

Tile04ZAdjust=-50



[*Grass Train Tunnels*]

Tile01Anim=TUNTOP01

Tile01XOffset=-60

Tile01YOffset=-46

Tile01AttachesTo=2

Tile01ZAdjust=-10

Tile02Anim=TUNTOP02

Tile02XOffset=60

Tile02YOffset=-46

Tile02AttachesTo=10

Tile02ZAdjust=-10

Tile03Anim=TUNTOP03

Tile03XOffset=0

Tile03YOffset=-15

Tile03AttachesTo=0

Tile03ZAdjust=-50

Tile04Anim=TUNTOP04

Tile04XOffset=0

Tile04YOffset=-15

Tile04AttachesTo=0

Tile04ZAdjust=-50



[Grass DirtTunnel Floor]

Tile01Anim=TUNTOP01

Tile01XOffset=-60

Tile01YOffset=-46

Tile01AttachesTo=2

Tile01ZAdjust=-10

Tile02Anim=TUNTOP02

Tile02XOffset=60

Tile02YOffset=-46

Tile02AttachesTo=10

Tile02ZAdjust=-10

Tile03Anim=TUNTOP03

Tile03XOffset=0

Tile03YOffset=-15

Tile03AttachesTo=0

Tile03ZAdjust=-50;-100

Tile04Anim=TUNTOP04

Tile04XOffset=0

Tile04YOffset=-15

Tile04AttachesTo=0

Tile04ZAdjust=-50;-100



[DirtTrackTunnel Floor]

Tile01Anim=TUNTOP01

Tile01XOffset=-60

Tile01YOffset=-46

Tile01AttachesTo=2

Tile01ZAdjust=-10

Tile02Anim=TUNTOP02

Tile02XOffset=60

Tile02YOffset=-46

Tile02AttachesTo=10

Tile02ZAdjust=-10

Tile03Anim=TUNTOP03

Tile03XOffset=0

Tile03YOffset=-15

Tile03AttachesTo=0

Tile03ZAdjust=-50

Tile04Anim=TUNTOP04

Tile04XOffset=0

Tile04YOffset=-15

Tile04AttachesTo=0

Tile04ZAdjust=-50



[*Water Tunnels and others*]

Tile01Anim=TUNTOP01

Tile01XOffset=-60

Tile01YOffset=-46

Tile01AttachesTo=2

Tile01ZAdjust=-10

Tile02Anim=TUNTOP02

Tile02XOffset=60

Tile02YOffset=-46

Tile02AttachesTo=10

Tile02ZAdjust=-10

Tile03Anim=TUNTOP03

Tile03XOffset=0

Tile03YOffset=-15

Tile03AttachesTo=0

Tile03ZAdjust=-50

Tile04Anim=TUNTOP04

Tile04XOffset=0

Tile04YOffset=-15

Tile04AttachesTo=0

Tile04ZAdjust=-50



[Grass Waterfalls A]

Tile01Anim=WA01X

Tile01XOffset=-30

Tile01YOffset=59

Tile01AttachesTo=0

Tile01ZAdjust=25

Tile02Anim=WA02X

Tile02XOffset=-31

Tile02YOffset=59

Tile02AttachesTo=0

Tile02ZAdjust=25

Tile03Anim=WA03X

Tile03XOffset=-30

Tile03YOffset=59

Tile03AttachesTo=0

Tile03ZAdjust=25

Tile04Anim=WA04X

Tile04XOffset=-30

Tile04YOffset=58

Tile04AttachesTo=0

Tile04ZAdjust=25



[Grass Waterfalls B]

Tile01Anim=WB01X

Tile01XOffset=30

Tile01YOffset=59

Tile01AttachesTo=0

Tile01ZAdjust=25

Tile02Anim=WB02X

Tile02XOffset=31

Tile02YOffset=60

Tile02AttachesTo=0

Tile02ZAdjust=25

Tile03Anim=WB03X

Tile03XOffset=30

Tile03YOffset=60

Tile03AttachesTo=0

Tile03ZAdjust=25

Tile04Anim=WB04X

Tile04XOffset=30

Tile04YOffset=59

Tile04AttachesTo=0

Tile04ZAdjust=25



[Grass Waterfalls c]

Tile01Anim=WC01X

Tile01XOffset=22

Tile01YOffset=-7

Tile01AttachesTo=0

Tile01ZAdjust=0

Tile02Anim=WC02X

Tile02XOffset=-8

Tile02YOffset=-2

Tile02AttachesTo=0

Tile02ZAdjust=0

Tile03Anim=WC03X

Tile03XOffset=01

Tile03YOffset=9

Tile03AttachesTo=0

Tile03ZAdjust=0

Tile04Anim=WC04X

Tile04XOffset=-23

Tile04YOffset=-5

Tile04AttachesTo=1

Tile04ZAdjust=0



[Grass Waterfalls D]

Tile01Anim=WD01X

Tile01XOffset=-28

Tile01YOffset=-15

Tile01AttachesTo=1

Tile01ZAdjust=0

Tile02Anim=WD02X

Tile02XOffset=17

Tile02YOffset=-1

Tile02AttachesTo=0

Tile02ZAdjust=0

Tile03Anim=WD03X

Tile03XOffset=5

Tile03YOffset=-3

Tile03AttachesTo=0

Tile03ZAdjust=0

Tile04Anim=WD04X

Tile04XOffset=5

Tile04YOffset=4

Tile04AttachesTo=0

Tile04ZAdjust=0

;v